![]() Through the story I expect that he will discover something that leads him to abandon the Council AND gives him a clear vision of the future, telling him he has to hand over his weapons, so War and Death can finish their missions respectfully. ![]() When it comes to Darksiders IV, I expect it will take place partly before Darksiders III, explaining what Strife's mission was on Earth (as he was attending different matters on behalf on the Council), overlapping with some of story parts of Darksiders III and eventually continueing beyond the story of Darksiders III. Or maybe even throws them at people as a fighting style. has new guns on him and never reloads, just throws them away. Hell, maybe Strife juggles his guns like Reaper form Overwatch, where he just always. I feel that perhaps Darksiders 4 will explore the idea of Strife leaving his guns around for his siblings, and visiting known places from DS1 & DS2 would be a blast! Because he ditched them for whatever reason.īut maybe I'm wrong and we're gonna get an awesome game where aim isn't the issue. So, maybe this isn't a question you're looking for but to a degree it wouldn't quite surprise me to find out that Strife in fact would use some sort of blades instead of guns, like the rest of the horsemen. But this brings us to a question: how does this translate into a third person hack and slash game? I felt like Mercy& Redemption were a bit clunky to use, especially with a controller.ĭarksiders series feel like games specifically designed to be played with a controller. I understand people might have liked it, though. The guns feel different to play from cold weapons Strife's siblings use, they require taking aim, which was perfectly explored in Darksiders: Genesis.īut did it feel good? I'm not the one to judge because generally speaking, I'm not the biggest fan of an isometric camera style gameplay, so for me it's kind of a. If all goes well, if we learn of his fate, Alex will return as Strife in the final installments of the Darksiders franchise.While guns are his iconic weapons throughout the series, I am not quite sure how they would approach the gameplay aspect from a development standpoint. His siblings, War, Death, and Fury, all tried to find out what had happened to him without success. Both of these handguns showed in the former in Darksiders and the latter in Darksiders 2.īecause Darksiders: Genesis takes place before the numbered Darksiders in games, Strife's whereabouts remain unknown, but we might learn more at the end of the game. Strife stands out from The Other Horsemen because he's the only one who doesn't own a melee weapon, preferring to use two handguns named Mercy and Redemption. You can expect to see Alex play more roles in the future, and he plays the role of Strife exceptionally very well. He's ready to lend his voice as Jackal in Deathstroke: Knights & Dragons, a DC animated film. For example, he gave his voice talent to Call of Duty: Modern Warfare, Kingdom Hearts 3, Resident Evil 2, he voiced Champ Ace Combat 7: Unknown Skies, and was a multiplayer announcer for Call of Duty. However, for Darksiders: Genesis, The Argument is voiced by Chris Jai Alex.Īlex has appeared in several notable video games, usually in the background. Lust evokes the illusion of The Brothers of Fury during the fight, and Phil Lamar provides the voice. He shows up during the battle against Fury and Lust. Strife has a new voice actor for this game, however.Ĭonflicts first appeared in Darksiders 3. Fans of the show are likely already familiar with the other character, War, from the first game, and the voice actor is returning to reprise his role. Darksiders: Genesis features war and strife, fighting side-by-side against the demon horde.
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